﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace TestEngine
{
    public class Scene
    {
        public ContentManager Content;
        public GraphicsDeviceManager _graphics;
        public bool readyToExit = false;
        //public Scene(ContentManager Content);
        public virtual void update(int d_time)
        {

        }
        public virtual void draw(SpriteBatch sb)
        {
        }
        public virtual void hnd_input()
        {
        }
    }
}
